| 2D Explainer Animation | Product explanations, software demonstrations, onboarding, and educational content. | $2,000–$8,000 per finished minute | 3–8 weeks | 2–3 rounds, usually limited to the script, storyboard, or visual execution stage | Confirm whether stock illustrations, music, fonts, and voice-over tracks are commercially licensed for worldwide use. | Usually includes the final video file. Editable project files, artwork, and source assets may require a separate fee. | Choose for clear storytelling, predictable production, and moderate budgets. |
| 3D Product Animation | Product launches, technical demonstrations, manufacturing, packaging, and engineering visualization. | $5,000–$20,000 per finished minute | 6–14 weeks | 2–4 rounds, with major changes priced separately after design approval | Verify rights for 3D models, textures, sound effects, music, and any third-party simulation or rendering assets. | Ask whether the agreement transfers the final animation only or also includes 3D models, textures, lighting setups, and scene files. | Choose when accurate geometry, realistic materials, or camera movement is essential. |
| Motion Graphics | Brand videos, presentations, social media campaigns, title sequences, and data visualization. | $1,500–$7,500 per finished minute | 2–6 weeks | 2 rounds for design and 1–2 rounds for animation refinement | Check commercial usage rights for templates, icons, stock footage, music, and licensed typefaces. | Final master files are commonly included; After Effects or other editable files should be listed explicitly in the contract. | Choose for text-led content, fast visual communication, and campaign variations. |
| Character Animation | Brand mascots, entertainment, children’s content, training, and narrative marketing. | $4,000–$15,000 per finished minute | 6–16 weeks | 2–3 rounds; character redesigns are commonly treated as additional work | Confirm ownership or usage rights for character designs, voices, music, facial rigs, and performance recordings. | Clarify whether the buyer receives character artwork, rigs, animation scenes, and reusable character assets or only rendered videos. | Choose when personality, emotional storytelling, and recurring characters drive the project. |
| Architectural Visualization | Real-estate marketing, interior design, construction proposals, and property presentations. | $800–$5,000 per image or $4,000–$18,000 per short walkthrough | 2–10 weeks | 1–3 rounds, normally based on supplied plans and approved materials | Confirm rights to architectural plans, photographs, furniture models, landscaping assets, and licensed music. | Specify resolution, aspect ratios, still images, walkthrough files, and whether the underlying 3D scene is transferred. | Choose when visual realism and spatial presentation matter more than character storytelling. |
| Visual Effects and Compositing | Live-action integration, screen replacements, simulations, cleanup, environments, and cinematic shots. | $3,000–$25,000+ per shot or sequence | 4–16 weeks | 1–3 rounds, depending on shot complexity and client feedback speed | Review rights for footage, reference photography, digital doubles, simulations, sound, and any external asset libraries. | Ownership may cover the final composite only. Request written terms for plates, mattes, tracking data, 3D assets, and project files. | Choose for complex integration work where technical capability and shot-level quality control are critical. |
| Real-Time 3D and Interactive Animation | Virtual showrooms, configurators, training simulations, games, immersive events, and interactive product demos. | $15,000–$100,000+ per project | 8–24 weeks | 2–4 milestone reviews; additional testing cycles may be billed separately | Check engine licenses, plug-ins, SDKs, third-party models, analytics tools, and deployment rights across platforms. | Define ownership of source code, scenes, shaders, assets, user-interface files, documentation, and future update rights. | Choose for interactive experiences, frequent content updates, or deployment across multiple devices. |